Games & interactive Co-created
Whispers from the Star
You keep an astronaut named Stella alive on an alien planet by talking to her, by text, voice or video call. There is no quest line; what you say is the game.
Where the human came in
The studio founded by the former head of miHoYo wrote Stella's character, world and survival rules; the model improvises inside them.
Why it is not slop
A big studio betting a whole game on conversation. Critics asked whether it is a game at all, which is the kind of question a real experiment provokes.
Seed entry: written from public sources and awaiting editorial review.