Category · 6 projects
Games & interactive
Games, interactive fiction, simulators and digital toys where AI is a mechanic, not a gimmick.
Projects in this category
fly.pieter.com
Pieter Levels
A multiplayer flight simulator in the browser, coded almost entirely by prompting, that went viral and sold in-game ads.
Why it is not slop. Proof that vibe coding can ship a product if a person with taste stays in the loop. The game is crude on purpose and honest about it.
Whispers from the Star
Anuttacon
You keep an astronaut named Stella alive on an alien planet by talking to her, by text, voice or video call. There is no quest line; what you say is the game.
Why it is not slop. A big studio betting a whole game on conversation. Critics asked whether it is a game at all, which is the kind of question a real experiment provokes.
Infinite Craft
Neal Agarwal
A browser game where you drag two words together and a language model decides what they become, forever.
Why it is not slop. The AI is the mechanic, not the aesthetic. There is no generated art, just a design idea that only a language model could sustain.
Oasis
Decart & Etched
A playable Minecraft-like world with no game engine: every frame is generated by a model from your keyboard and mouse input, in real time.
Why it is not slop. Included as a landmark: the first widely played demo of a game that exists only inside a model. Its instability is the point, and the training data raised fair questions.
Suck Up!
Proxima
You are a vampire who must talk his way into people's homes; every neighbour is a language-model character who can be convinced or offended.
Why it is not slop. Open-ended dialogue is the whole game, and the comedy comes from the player, not from the model.
AI Dungeon
Nick Walton / Latitude
The text adventure that first showed a language model could run an open-ended story with a player.
Why it is not slop. A format invented for the technology rather than an old format with AI sprinkled on top.