Games & interactive Co-created
Suck Up!
You are a vampire who must talk his way into people's homes; every neighbour is a language-model character who can be convinced or offended.
Where the human came in
Hand-made characters, art direction, voice and the whole game design are human; the model only improvises the conversations.
Why it is not slop
Open-ended dialogue is the whole game, and the comedy comes from the player, not from the model.
Seed entry: written from public sources and awaiting editorial review.